New Article – In April 2017 yesterday, my item received funding of 16 billion from venture capitalists who are quite active in funding in Southeast Asia, 500 Startups. This funding is a continuation of an investment move that has also been done by 500 Startups in 2016. Such sustainable investment indirectly proves that the activities of buying and selling virtual game items can be an interesting business realm to cultivate. Two years since its launch, Itemku itself has accommodated so many virtual transactions, where one of their sellers claimed to have managed to pocket the turnover reached Rp260 million in one month.
Although the legality of such buying and selling activities is debatable today, it creates a virtual business opportunity to buy and sell items, especially in countries where there is no clear regulation. So, what are my item strategies in running a marketplace business selling account and virtual game items?
1. Focus on ensuring the security of virtual product sale and purchase transactions
Like general trading activities, virtual item transactions also have security risks. This is because the form of the item being sold is not in physical form and the lack of a clear legal umbrella guarantee against virtual consumer service protection. Such transactions often create a dilemma for the perpetrators.
To Tech in Asia Indonesia, Virdienash Haqmal as Chief Product Officer Itemku explains that this achievement will not be achieved if they do not focus on the security of transactions that are part of their superior products.
2. Know the limits of buying and selling the correct virtual items in game
With the amount of sales turnover achieved by one seller of my items virtual items, Tech in Asia Indonesia had asked the legality of trading activities on their platform. Do they get a warning from the game service providers because they are considered to have facilitated the abuse of the End User License Agreement or something?
Virdie revealed that during this time his side has never received a reprimand from anywhere, either from the publisher or developer. On the other hand, my own items have also sought communication with distributors, especially local distributors, to create opportunities for cooperation and so on.
3. Gaet community to be converted to user
It is no secret if the market in the gaming industry can hardly be removed from the existence of hobby community or commonly known as gamers. Through their existence, a game not only fulfills its function as a medium of entertainment but also creates a potential user ecosystem for the continuity of the gaming industry as a whole.
As if seeing opportunities to further strengthen their user base in Indonesia, my item has now launched an sbobet judi online media product called Gokil.me. The purpose of this site is to discuss the game and the dynamics of buying and selling virtual items in Indonesia, such as how to recognize scammer to tip to secure the new products they buy in the marketplace of online game items.